![]() To do that, first, open the Run dialog box by pressing Windows+R. ![]() If you’d like to see what DirectX version your system is currently running, use a command in your the Run dialog box and you’ll see the version number. RELATED: What to Do When Your PC Game Lags Check the Current DirectX Version on Windows 11 Earlier versions include DirectX 11, 10, 9, and 8, but Windows 11 has always come with DirectX 12 preinstalled. The latest version may patch issues in the version you have installed, allowing you to have a bug-free experience.Īs of February 2023, the latest DirectX version is 12. You may also want to update DirectX if you have an issue with your PC, particularly graphics-related problems. Since DirectX plays a role in all kinds of multimedia functions, an updated version of DirectX can also improve your experience in things like watching videos. You can expect improvements in FPS and animations in your games. Includes topics that describes how to make best use of the Direct3D 12 Debug Layer with GPU-based validation (GBV), and how to use Device Removed Extended Data (DRED).The main reason to update DirectX is that a newer version enhances the gaming experience on your Windows 11 PC. Many of the walk-throughs provide details on what coding is required to be added to a basic sample, to avoid repeating the basic component code for each scenario.ĭebugging and diagnostics with Direct3D 12 This section provides code for sample scenarios. Working samples are available for download, showing the usage of a number of features of Direct3D 12. This section covers interop techniques with earlier versions of Direct3D and Direct2D, the Direct3D 11on12 API, and porting guidelines from Direct3D 11 to Direct3D 12. Working with Direct3D 11, Direct3D 10 and Direct2D The following sections describe features for use in performance testing and improvement, such as queries, counters, timing, and predication. This section contains information about rendering features new to Direct3D 12 (and Direct3D 11.3).Ĭounters, queries and performance measurement This topic discusses synchronizing access to the multiple independent engines found in most modern GPUs. This section covers memory management strategies, and suballocation within heaps and buffers.ĭescribes support in Direct3D 12 for systems that have multiple adapters installed, covering scenarios where your application explicitly targets multiple GPU adapters, and scenarios where drivers implicitly use multiple GPU adapters on behalf of your application. Managing memory residency means even more synchronization must be done. Moving to D3D12 involves doing proper synchronization and management of memory residency. This fundamental change increases single-threaded efficiency by allowing apps to pre-compute rendering work for later re-use, and it takes advantage of multi-core systems by spreading rendering work across multiple threads.īinding is the process of linking resource objects to the shaders of the graphics pipeline. These command lists can be submitted from multiple threads to one or more command queues, which manage the execution of the commands. Instead, apps record and then submit command lists, which contain drawing and resource management calls. To improve the CPU efficiency of Direct3D apps, Direct3D 12 no longer supports an immediate context associated with a device. To write 3D games and apps for Windows 10 and Windows 10 Mobile, you must understand the basics of the Direct3D 12 technology, and how to prepare to use it in your games and apps. Direct3D 12 enables richer scenes, more objects, more complex effects, and full utilization of modern GPU hardware.ĭescribes the most significant new documentation available with the latest SDK release. This version of Direct3D is faster and more efficient than any previous version. In this section TopicĭirectX 12 introduces the next version of Direct3D, the 3D graphics API at the heart of DirectX. Direct3D 12 provides an API and platform that allows apps to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs.
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